|King Krusha K. Rool|
King Krusha K. Rool as seen in the very last boss fight of Donkey Kong 64
|First Appearance||Donkey Kong 64|
|Abilities||Immense strength and a wide array of fighting moves|
|Enemies||Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, Chunky Kong|
King Krusha K. Rool is the main and final boss that Donkey Kong and the gang encounter in Donkey Kong 64. "King Krusha K. Rool" is simply King K. Rool's boxer nickname which he picked up for the occasion of finally crushing the Kong's in the Flying Krock's boxing ring.
 Donkey Kong 64
After finally unlocking the last lock on K. Lumsy's cage, King K. Rool proceeds to free DK Isle at the helm of the Flying Krock. Oblivious to what the Flying Krock actually was, K. Lumsy begins chasing after it in curiosity, leading to him accidentally knocking the ship to the ground after tripping over a rock. It conveniently crashes into the side of DK Isle and the Kongs are able to reach it's entrance and get inside. From there, they find an entire boxing arena set up.
An official boxing match is then set up with the fate of DK Isle ultimately hanging on the line. The winner of the fight will ultimately seize control of the island. As a developer joke, the "fight" is sponsored by Nintendo and Rare(as the microphone for an announcer dictates). This microphone announcer takes the liberty to introduce each of the five Kongs who will be facing King Krusha K. Rool in an individual round each. As expected, Donkey Kong takes his space for Round Number 1. In this round, King Krusha K. Rool's attack pattern consists of butt-slamming the ground and sending out shockwaves. Donkey Kong can only inflict damage by firing himself at him by the floating barrel provided while King Krusha K. Rool is boasting to the crowd with his back turned. It takes a total of four successful hits to defeat him for that round.
From there, Diddy Kong enters the ring for Round Number 2. King Krusha K. Rool's attack pattern in this round consists of him flinging his boxing gloves at you in the fashion of boomerangs. Diddy's jetpack is able to be activated and he must shoot down the overhanging lights in the ceiling. After King Krusha K. Rool is hit four individual times on the noggin, he goes down for that round.
This is when Lanky Kong trades places with Diddy Kong in order to exploit the fourth light fixture being stuck on King Krusha K. Rool's head in Round Number 3. Through punching the appropriate buttons on the fixture in order to make a barrel pop out of it, which held a banana inside of it. By placing it on the ground right in front of the reptilian tyrant, he used his Trombone Tremor in order to make him follow the sound and ultimately slip on the carefully-placed peel. After four slips and falls to the ground, King Krusha K. Rool is out for another round.
In a cutscene in between Round Number 3 and 4, Kremling cronies can be seen attempting to yank the light fixture off of their leader's head in a team effort. As Round Number 4 begins, Tiny Kong enters the ring and must dodge King Krusha K. Rool's buttslam shockwave attacks once again. Several attempts later, the reptilian king is seen holding his buttocks in pain and emitting sounds of pain. This gave Tiny enough time to jump into her barrel and shrink down to miniature size and enter the hole in the side of his shoe. From there, she must shoot his toes with her Feather Bow until they turn red. After all four toes have been shot to that particular colour, King Krusha K. Rool will be down for the count a fourth time.
The fifth and final round of this sectioned match calls Chunky Kong to the ring in Round Number 5. King Krusha K. Rool's attack pattern in this last round is arguably the hardest out of all of them, flinging his entire body at Chunky in a frontal body slam by assistance of the ring's elastic guard ropes and then turning invisible in the middle of the move. In order to overcome this, Chunky must ground pound a new switch which has appeared in the ring in order to make Gorilla Gone Pad appear, which allow Chunky to reach his Hunky Chunky Barrel which made him grow mega-sized, allowing him to easily match up against the giant, scaly ruler. Four straight, dead-on punches are required in order to defeat King Krusha K. Rool once and for all.
But the final boss doesn't seem to be defeated yet. Thankfully, Funky Kong and Candy Kong enter the ring in order to finally put an end to the fight. Candy distracts the king with her charms and Funky proceeds to use his Shoe Gun on him while his back is turned and launch him out of the crashed ship. He flies through the air and lands in K. Lumsy's former cage, where the giant Kremling proceeds to beat King Krusha K. Rool to a pulp as punishment for how he treated him. He was locked up back in the enormous cage afterwards.