King Kut-Out as seen in the Creepy Castle level of Donkey Kong 64.
|Appeared||Donkey Kong 64|
|Abilities||Fire lasers at will while mobile|
|Enemies||Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, Chunky Kong|
King Kut-Out is the seventh boss you'll encounter in Donkey Kong 64 and will no doubt come as an odd surprise since it's actually an oversized, cardboard version of King K. Rool slapped together as a last-ditch attempt to stop the Kongs and their advancing progress through tricking them into believing this really was the final standoff with their evil, tyrannical leader.
 Donkey Kong 64
King Kut-Out is stumbled upon at the end of the Creepy Castle level after the door to the boss can finally be accessed. The simply strange and bewildering boss that shows up is the product of two desperate Kremling cronies who don't trust their own abilities to ensure the key to K. Lumsy's lock's safety, thus they come up with a lame yet greatly detailed cardboard cut-out of their leader on the spot and proceed to attack the Kongs with it. It somehow wields the ability to shoot fiery lasers as it pans back and forth in front of it's target(s), appears and disappears throughout the entire stage, and creates illusions of itself out of thin air. As a further annoyance, it can also send forth Ghost Kremlings from time to time in order to keep the Kongs distracted prior to an attack. If that weren't enough, the entire battle arena is suspended over a massive pool of water containing Puftups ready to explode upon contact. In order to defeat this quirky boss, each Kong had to fire him/herself at the flat reptile one time each. After the prop boss is overcome, the two Kremlings who were running the whole show flee in fear.